The quest director explains which quests to go to Cyberpunk 2077 to get access to the plot of Phantom Liberty



The only extension of Cyberpunk 2077, Phantom Liberty, is released on September 26. If you have already passed the original game or replayed it after several patches, then you are probably ready, but if you are still killing time in Night City and have not yet managed to see the credits, you may be interested in which parts of the game may be related to expansion. According to CD Projekt RED, you should spend some time in Pacifica.

The quest director Pavel Sasco explained a little how Phantom Liberty fits into the world of full game. Expansion events are taking place in Dogtown, a new, somewhat isolated place in the Pasica region. According to Sasco, the plot content will be completely new. But understanding the place of pacific in the universe and the specifics of the isolation of the dogtown will help to enrich your experience in expanding.

Phantom Liberty will become available only after you get to the Pasifiks, what you can do only after you start the second act of the game. Depending on your game style, it can take from 10 to 12 hours of playing time.

So, in order to start Phantom Liberty, you need to get into Pasifika, get acquainted with Placid and mother BRIGE, and then talk to Alt.

This quest line Cyberpunk 2077 includes tasks "Lost heaven", "Pattern recognition" And "Human factor". All of them take place in Pacifica and are associated with the vuduis – a gang of non -jackets, consisting of the diaspora of the Haitian creola in Pasifik, who moved to America after the climate change destroyed Haiti about ten years before the events of Cyberpunk 2077.

Although the game at Cyberpunk 2077 will probably make some parts of the Phantom Liberty better, CD Projekt Red has also developed an extension as an independent so that it could work for everyone, regardless of how far they went in the game in a specific conservation file. According to Sasco, this is also dictated by the desire to make Phantom Liberty tonally different from the basic game, since the stylistics of the spy thriller prevails in it.

We developed Phantom Liberty so that it works simply because it is a completely different feeling when it comes to its spy atmosphere. We developed it for players who just started playing, or for the players who went through the game in 2000 hours. Some of the players, you know, [spend] so much time with [game]. So I want to say that as soon as you find yourself in Pasifik, you can play in it.